Whether made from glass, clay, or sulphide, intriguing little marbles have been fascinating people since the early nineteenth century, if not before, when marbles, mostly came from Germany. Many of those old German antique marbles adorn collector display cases to this day. With transparencies from clear to opaque, and colors from white to black and all in between, marbles are fun to look at, fun to play with, and fun to collect. Beneath the sunlight marbles shine even when powdery dirt encompasses them. In your hand, marbles feel light, smooth, and cool. It's natural to want to put marbles in your pocket when holding them because like money marbles can be very difficult to let go of!
Setting up and playing marbles is relatively simple. Skill is required in actual game play, however, and players must learn to master the skill of shooting if they are ever to win marble games.
Marbles are available for purchase at many discount stores, some pharmacies carry them, and you can even buy them online. They often come in netted sacks or tin boxes. Therefore, after use, marbles may be replaced in their sacks or in their boxes. When said storage devices are not available, another good means for storing marbles is in zippered baggies.
Playing marbles "for fun" means at the end of a game, all players who donated marbles for the game get their marbles back. Playing marbles "for keeps" means all players who contributed marbles may or may not get their marbles back. This is because for keeps games allow players to keep all marbles they shoot from the marble ring. The only way to get marbles back that you donated to for keeps games is to shoot them from the ring. Of course, a little side trading is an option if players are willing to offer the right pricy marble in an exchange for one they want back.
The shooter is the marble players use to shoot at target marbles placed in the ring. Shooters should be distinguishable from all other marbles in play. Each player should have a different looking shooter and shooters should be different from targets. Generally, shooters are larger than targets. In situations where there aren't enough shooter size marbles for each player to get one, the second best thing to do is select marbles from the bunch that look considerably different from the other marbles and use the distinguishable marbles as shooters.
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When children of varying ages play marbles, it is usually a good idea to let younger players go first. Girls may also be given the privilege of going first. When ages and skill levels are similar, however, the best way to begin a game of marbles is to, first draw a horizontal line about four to six feet from the marble ring. Then each player tosses or shoots his or her marble toward the ring. Then determine who goes first using the following criteria: Anyone who knocks a marble from the ring on their toss or shot toward the circle goes first. If more than one person knocks a marble out, the person whose shooter is closest to a target within the circle goes first. If one or more players knock out more than one marble, they would have priority over anyone who knocked out only one marble. If no one knocks a marble out on the toss or initial shoot, the person whose shooter is closest to a target within the circle goes first. The next closest goes second, et cetera.
Marbles knocked out the ring are to be picked up by the person who knocked them out with their shooter. Marbles knocked out the ring by accident must be held slightly above the ring and dropped back in.
Once all targets are shot from the ring, players count the marbles they knocked out. The player with the most marbles wins the game. If the game was for keeps, all players keep any marbles they knocked from the ring even if they did not win the game.
Kathleen Richardson
Jun 14, 09 at 06:38 PM
So cool! We didn't have computers when I was a kid in the 50's. We had the outdoors and we had marbles. Loved my "cat's eyes".
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